![]() ![]() You will understand now that FOV makes targets at a distance much smaller, as they are virtually further away, however, your peripheral vision has increased. Now the distance between you and the bot has increased, and he is now smaller than before, this is your 80 FOV. now let's increase the FOV by blowing more air into the balloon. the distance between the two of you is rather small, so the Bot is rather big in size. So, to picture the geometry, imagine you are inside a balloon with just some air in it. as you will want to chose an FOV that compliments your Resolution. Well, the answer once again comes down to personal preference, however there is something you need to understand about it's geometry, how it works in-game. In Black Squad, we have two set values, the maximum being 80 and minimum 55. This is what determines the degree in an angle (°) at which you experience the virtual world. In simple terms, FOV is your Field Of View. test some resolutions, see what you feel comfortable using, as we will be setting everything else up in correlation to the resolution you have just chosen for the rest of this guide.Īlthough, if you need some help, here are the 3 most commonly used resolutions:Ĥ:3 - 1024x768 The following is the difference between 1920x10x768 Stretched: So instead of imitating what others are using, chose for yourself.Īs there are positive points and negatives ones to each option. On the other hand though, lowering your resolution will cause a loss in picture sharpness, as what used to be just 1 pixel in 1920x1080 now fills up 4 pixels in 1600x1024 ( non accurate maths, it's for explanation purposes). ![]() e.g: the minimap will be larger, and easier to see. Lower resolutions also make elements of the GUI / UI larger, as they tend to not get re scaled, thus keeping the dimensions they had in the native higher resolution. This causes what would typically be a square pixel, to become a rectangle of the same height, 1x1 will become 1x3, which causes any action on the horizontal axis, to "move faster", while also making it larger. You can keep the black bars, or you could stretch your resolution. Going smaller, into a 4:3 will restrict your field of view, see it as just cutting some of the picture off on the sides. So there are some side effects to choosing a resolution which is outside of your native aspect ratio. This, while removing the black bars through the Nvidia control panel (making sure it fits fullscreen) will slightly enlarge the targets on my screen, whilst not making their lateral movement too much faster. The reason I chose that resolution is because it was a good compromise between a 16:9 and a 4:3 resolution, being slightly wider than the latter. Mine as you will have seen in my settings is 1600x1024. However, some players such as myself prefer to use a Stretched resolution that it outside of the monitor's native aspect ratio. So, for most, the native resolution, or some variant of it's aspect ratio (16:p / 720p or 4:3 for old CRT monitor resolutions such as 800圆00 / 1024x768) will be perfectly fine. This resolution, will always provide you with 1:1 pixel ratio in your mouse movement, as it will not be stretched. It will usually be marked as "recommended" or "native". You can see this by right clicking on your desktop, and going into the screen settings. Your screens native resolution is what most players are typically playing on, for me it would be 1920x1080, as I have a 24" screen which has a native resolution of 1920x1080. You should be choosing a resolution based on what you want from it. As someone's resolution should not really affect how you play if you chose to start using it. but it's not really a question you should be asking. and sometimes even between competitive players. what's your resolution ?"Ī question that you can see at least once or twice a day when you are playing in public rooms / servers. If you in any way find this guide helpful and wish to share it, please consider giving me some credit, and maybe link to this page as your "source". But be warned, it takes time, and you will want to abandon at some point. So without further a do, let's get started. I will also help you figure out some optimal game settings. because we all make mistakes and entertain bad habits. ), as well as some of the basics that you need to master in order to reach your goals. In this "guide", I will go over what I have understood over the years, explaining what helped me improve my own aim when I was in my "prime" ( I once really was much, much better than I am today and what you can see in my videos. we all have that desire to get better.įPS games offer a great mechanical challenge, putting your hand-eye coordination to the test at every corner, and of course, some players are gifted with good coordination, whilst others need to work at it. Who here has never wanted to get better at video games ? Pretty much anyone playing them. ![]()
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